Getting a Head in the World...
Hey, all.
For my current class, I have been working on building a head in 3DS Max. It has been a good exercise, but I have had some issues with getting it all to work.


I need to work on consistency again. The side view isn't bad, but my front view did not live up to expectations. I was trying to do it too quickly (this was the second character - the first I had chosen was one I had worked on before. The professor wanted it to be a 'fresh face' and I hadn't tried a female character yet).
As I continued making faces, she started taking good shape. I'm still having some issues with high polygon count, and I'm not understanding the edge loops nearly as well as I should (which gives the smoothness - as you can tell be the lips and ears), but I am slowly getting it.
Here is where I am currently am on this project.

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