3D Modeling
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The last class I had was one on 3D modeling. I was very excited about this one; I was going to be able to create a bipedal creature of some kind from scratch, and then be able to pose it.
Now, when I say 'excited,' I really must preface with the statement that I was looking forward to the end product, not to all the steps that led up to that final product. That is an on-going battle that I have; wanting to skip the slow and steady steps. I thought I had this tendency under control.
I was wrong.
I spent more time this class wasting time by jumping in with both feet without really looking at directions and then having to start completely over because I messed something up. Three times I scratched what I did with this character's skin and to do it better. Twice I had to go back and fix the internal skeleton (which, by the way, you add AFTER you create the skin. Interesting, no?).
I also was not looking at the process as 'fun.' I do so much better when I can have 'fun' with it. I am now working at changing my attitude to make the whole thing 'fun.' My next class, another 3d modeling class, starts on Monday. I'm looking forward to putting what I have learned to good use. I think this time we make the characters MOVE as well as pose them. Can't wait.
Here is what my biped ended up looking like. I created one of my 'Castle Zierath' rpg characters.
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3 Comments:
Very nice Scott! Can't wait to see what you make next.
Very nice Scott! Can't wait to see what you do next.
Thanks, Matt. My next major assignment is a face. I'll be posting the progress and the intermediate steps, too. I'm torn between doing my version of Hercules and a younger version of me for Castle Zierath.
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