Thursday, April 21, 2011

3D Character Animation part 2

Creating the short animations using 3DS Max is a lot of fun. Last time I talked about the biped ready-built skeleton which is easy to animate. It does actually have a footstep feature, but there really is not a lot of individuality and character in that generic walk. I'm sure you've all noticed, every one walks differently. From a distance, you can even recognize some people by their walks. Animators need to take that character's walk and make sure that each character has an individual walk, just like real people do. So, with that bit of info, I had to create a walk from scratch. Here's what I came up with (you may have to set it to 'loop' for the full effect.

0 Comments:

Post a Comment

<< Home